Creación y optimización de un asset 3D para usar dentro de Unreal Engine.
El proceso consistió en el modelado high poly, low poly y UV maps en Blender. Bakes y texturizado en Substance Painter y finalmente la optimización para Unreal (LODs, Lightmap, Collisions).
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Creation of a realistic 3D asset of the iconic ’70s Volkswagen van for a beach environment.
The process was high and low poly modeling, and UV maps in Blender. Bakes and textures in Substance Painter and finally optimization for Unreal (LODs, Lightmap, Collisions).